Hunt: Horrors of the Guilded Age

In Dev - Crytek

As a level designer on Hunt I was responsible for improving the procedural generation system to produce more variety for players, via a slot based system that allowed a tile to have multiple possible locations within and multiple objectives within locations and, to create good landmarks for leading the players through these new environments. This involved documentation, paper layouts, whitebox, scripting, scripted events and markup.

Role

Description

HUNT is a third-person action game where up to four players band together to fend off an onslaught of bloodthirsty creatures and track down breathtaking bosses.

Hunt remains in development.