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Counter Strike: Global Offensive - Personal Work

Description

WORK IN PROGRESS

A hostage rescue map for counter strike global offensive. Located around and inside a large church the CTs must rescue hostages being held at the rear of the church. The map has 3 routes, a lower route that goes under the church and branches out into 2 exits, a centre route which goes through the church itself and a right route which goes along the exterior of the church. I have utilised several elements from older counter strike maps such as office and dust2 and kept a low amount of noise within the map, this is to allow a pure focus on gameplay.

 

I worked with a 3d artist to create the unique assets for this map, providing a reference sheet and lots of reference images.

Layouts of early versions

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Scrap Heap

Starcraft 2 - Personal Work

Description

A medium sized 1v1 map for Starcraft 2. I was watching lots of ESL Starcraft 2 and decided to try and create a map that is slightly different from the maps in the current rotation. To this end I decided for a none raised main and secure expo. I decided to use several elements of some of the 1v1 maps in rotation for the centre of the map.

 

For the look of the map I wanted to create something different from the general 3 styles employeed in official maps, I therefore utilised the meshes from one of the single player maps from Wings of Liberty.

 

Scrap Heap is available to play on the EU server.

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Frozen Tides

Starcraft 2 - Personal Work

Description

A medium sized 1v1 map for Starcraft 2. This was the second map I made and was part of a contest that Team Liquid were hosting. This was built off my latest understanding of Starcraft 2 and its latest expansion. I used the contest as a mechanism to get feedback from the community and went through multiple iterations for my final version.

 

Frozen Tides is available to play on the EU server.

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Dod_Trenches

Day of Defeat: Source - Personal Work

Description

A small fast paced control point map. The goal was to create a balanced action packed environment during a time when smaller maps were prefered in Day of Defeat.

 

Set in a small trench system outside an ammo dump, the allies and axis must fight over the 5 control points throughout the map. The exterior has a trench and bunker system amongst a pockmarked landscape. The interior has two bunkers connected by a large underground command and storage area.

 

It went through dozens of iterations and was tested by the community on various popular servers.

 

I also made a day time varient that was designed for improved readability.

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