Ryse: Son of Rome

Xbox One Launch Title - Crytek

Description

Ryse: Son of Rome tells the story of Marius Titus, a young Roman soldier who witnesses the murder of his family at the hands of barbarian bandits, then travels with the Roman army to Britannia to seek revenge. Quickly rising through the ranks, Marius must become a leader of men and defender of the Empire on his quest to exact vengeance – a destiny he soon discovers can only be fulfilled much closer to home.

 

This project was a launch title for the Xbox One, I worked on it from concept to gold master. It was completed in 18 months.

As a level designer on Ryse I had to design the 4th level "The King". This involved documentation, paper layouts, whitebox, initial art pass, scripting, scripted events, markup, optimization, balancing and bug fixing.

Role

Extra Credits

Environment art: Liam Cullen, Patrick Gladys, Tom Deerberg Lighting: Chris Cambell

Progress shots

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Layouts of early versions

Release version

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The player is left open to deal with three patrols in a relatively large area. They can agro either patrol in melee combat or pick off a few at range before they are noticed, or they can charge in and fight everyone at once.